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Direct Download: Downloadstellaris fleet academy  A normal game is "over" after 300 years latest

Unmodded, 280k (corvette fleet with a lot of repeatables, probably at least 50 levels deep, back in 2. . 6 Update] As fix 3. If you are near your naval capacity and have positive income, build anchorages. Whenever I play in Stellaris I am always dwarfed by everyone else in terms of fleet power. Generals assigned to a planet with a military academy gain some xp every month; Armies landed on one of your own planets with a military academy gain some xp every month; Have them increase your empire's per-species army cap; Increase soldier output on the planet: +1 naval cap or +1 defense army Do fleet academy effects stack? : r/StellarisOnConsole. By late game, you'll probably just want battleships and titans. . A black hole is hard to jump from so a hyperlane registrar and coms jamer will help your ships overcome the 50% penalty and further trap enemy fleets in combat so they can. Reasons will be clear below. So what the "Relative power" is consisted of? And what are its values? And most importantly, what the heck is the "Fleet Power"? - Technology level may be pretty straightforward, the more tech the other guy has, the higher it gets. The Great Trial Stellaris 1. The TL/DR is that a few of a wide variety of specialized ships that's backbone is composed of generic heavy hitters seems to work the best. This includes having shipyards queued and built. Stellaris Ship Design Guide 2023 [3. Stellaris - Starbase Building "Fleet Academy" doesnt work like the new "Naval Logistic Office" Thread starter Jack Cyber; Start date Sep 15, 2021; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. To take the "inward perfection" civic, you have to take Xenophobe and Pacifist. A ship is a spaceborne vessel controlled by an empire. This. This will create a new fleet with a random name, with all the ships in it and leave an empty shell of your old composition under its former name in the fleet manager. 200+ fleet cap (Max) = . Fleet 1: 200/200 (50 units) of 6 Medium Plasma Cannon cruisers, sentient computer, T4 engines/sensors, fleet academy. I had a fleet with 5 destroyers as long range snipers that went to 20 double PD section destroyers just to survive the missile swarms. Badesumofu Field Marshal. My Creation. 9 Meta Update] August 27, 2023. but you have to look at the differences in how things are from Stellaris today as compared to 6mos ago (thereabouts). Edit to add:. The Fleet Academy will ensure those officers have up-to-date knowledge on the doctrines and practice of. Learned my lesson when the enemy fleet simply flew past my starbase one time, and continued to cruise through my inner systems. Weapon loadout whatever works, but try to get them to 90% evasion. Between 1/2 and 2x your score. Expand Your Fleet. When you're naming your fleets, I have two recommendations. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The door for the mysterious key lies on the Nameless Island. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. When you lie to the naval academy about your skills Humor Archived post. Since other AI. 舰队学院 Fleet Academy. This fleet composition assumes you are playing against the AI. A place to share content, ask questions and/or talk about the 4X grand strategy…Fleet Academy +2 Manpower; There is also a rare tech Emergency Escape Pods When a ship is destroyed get a small amount of. My experience is that in the early game, starbases with hangar bays and/or gun batteries give very good defensive power for their alloy cost. 1 Corvette Bombing the world will deal 0. Picket Positioning, Missile Distances, Target Priority. Personally, I would say that stacking multiple experience bonuses usually isn't worth it, since getting +100XP already gives you Experienced ships but getting them to Veteran requires 1000XP. 120. Crew Quarters: ORBIT MODIFIER: modifier only applies to ships in orbit over the planet. ) You can see a ship’s xp by opening the view panel for it. Early using small fleets 4 times 10 ~16 T1 just plop on a gun laser rocket. "Kuroganes Expanded (New)" ship set in formation 3. Originally a maritime branch, it transitioned to purely space-based operations in the early decades of the Union, as part of a vast military restructuring program. - This is mostly for Tall builds as the territory comes natural for a wide build. Order fleet A to follow fleet B. Add their population to yours and your economy will snowball. I made sure I was at peace, parked my fleets at starbases, spent time designing to. years. (just like a real navy) Anyway without Further ado, The Croma Directorate Grand FleetThe fleet academy building does not show up in the orbital stations. Now, since the one class listed is showing 11/11, those 8 points are coming from some other ship class. Direct Download: Download. Put 28 of those in a single fleet and assign a decent admiral to lead it, and that should get you 150k or more fleet power. A place to share content, ask questions and/or talk about the 4X grand strategy… Military Academy +20% Manpower from pops on planet. Personally i would change it to provide experience points per month, to all divisions on the planet, so over an extended period of time the divisions gain experience. You can build a module on your starbases that give +100 experience to any ship built there. how does this work? does it give ships built from the station that has the module those bonus's?Stellaris treats multi-fleet actions as completely independent, even if two fleets have identical orders and position. The ideal setup to defend is a chokepoint, outfitted with a gateway and a bunch of. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. . 2) [d07e] Thread starter NewAgeKid52; Start date Mar 28, 2018;. 花费:100360. Ground combat takes place between the world owner's armies and the invader's armies. PanzerCorps Apr 5, 2020 @ 10:37pm. You understand trade hubs correctly. It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. That fleet is NOT at 100% of template. (Hereafter referred to as "Changing the Fleet Inventory". com Stellaris A Question About Fleet Academy Razzlie May 10, 2016 Jump to latest Follow Reply How does it and other modules like it (Such as Navigator's Guild) actually work? Just gives the listed bonuses to ships the spaceport builds after the. Shipyard: Crew Quarters, Fleet Academy, Titan Assembly Yards, Colossus Assembly Yards For Anchorages and Trade Hubs special buildings (Art College, Think Tank, Black Hole Observatory, Nebula Refinery) take precedence over Deep Space Black Sites in non-inhabited systems and over Hydroponics Farms in inhabited ones. 9. Ordering them properly visually in the outliner / fleet manager would be such an improvment. Press X or Square to select your Fleets. 1. 0 that contained many of the combat changes to come. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. If you rely on the bastion for defense for the latter half of the. Right, so, lets row the stats. It is listed as 11/150 (19). This page was last edited on 3 June 2018, at 14:56. 2 times greater than that of the opponent's. In just one year, that's 3600 minerals conserved. Adds [district id] to the planet. There's not really that much you need in terms of utility components. Part ten of my Stellaris Beginner's Guide covers military ship design, the fleet manager, the reinforce fleet button, fleet stance, naval capacity, and more. Showing 1 - 7 of 7 comments. This Edict will prioritize them above lesser needs. You wonder where is the fleet, you press Qs you would assume it will centre you on the fleet, nope. Tips and Tricks for All Players Basics You can only colonize within your own territory. Jun 13, 2018. Think about it like this: A 25k fleet will cost around 15-20k minerals, and a 25k starbase will cost about the same, but a 25k fleet takes roughly 300 minerals per month in upkeep. In 1 collection by breloom1994. However I'm still struggling to understand how those are supposed to work. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. Made a patch for bug branch and acot buildings. #3. Medical Supplies: Used by hospitals Ships serve as your primary means to explore the galaxy and engage in combat. DON'T put Shipyards in black hole systems "for easy science" - it needs all 4 building slots (crew quarters + fleet academy + titan yards + colossus yards), so you can't waste a slot on observatory. 舰队学院将确保这些长官充分理解最新的学说,并熟练掌握星际战争。. ago. shipsyards use 2 slots for crew quarters and fleet academy. The AI, in the early game, likes to run picket defense corvettes. Thanks for the tip! the 'b' key is the quick hotkey to dock up a ship at the nearest dock. The contingency weapon systems seem to prioritize large targets first anyway so you'll find your battleships/cruisers tanking for your destroyers/corvettes if anything. if you're going in on the lighter side, your fleet should be designed to counter theirs (see the preceding technology section for their ship designs) and your should make sure your engagements are favorable. Stellaris. CryptoFleet Power Here is the bit that got me interested bloating your fleet power for fun and profit. Advertisement Coins. 015 damage per day to a single army… practically speaking: nothing. Shipyards: Inside Nebula systems (protected from sensors) build citadels with 6xShipyard Modules and buildings: Crew Quarters (-25% docked ship cost), Fleet Academy (+100 Ship starting experience), Colossus assembly yard, Titan Assembly yard. Last edited on 3 June 2018, at 14:56. Whenever I try to build a large fleet I always run out of resources before I manage to build up. Tell fleet B to travel to another system. how does this work? does it give ships built from the station that has the module those bonus's?Honestly stellaris has one of the WORST multitasking and micromanagement systems in any game I have ever played. - lead designer of stellaris. 001. If you use NSC3 Season 1, the Fleet Formation mod must be placed below NSC3 Season 1. As you progress through the Academy per the normal main quest of Divinity 2, you will find a locked door in the Teacher’s hall. -Maethendias- Determined Exterminators • 5 yr. ) If there are no fleets at the starport, it assigns the ships to a new fleet. Each fleet has something we call a Fleet Template, which is a stored configuration of what that fleet should look like. 3. Welcome to Odin Prime, Unemployment Aggregation Planet of the Empire of Sol. Archived post. This Mod Must always be located below ANY mod that changes fleet formations. They prevent you from leaving the system they're in by using a different hyperline than you've used to enter the system. But in same time it's buffing all other shipyards in your empire so it MORE then worth being built. This section of the Stellaris guide contains the most important information regarding army management and the availability of various types of military units. That said, Paradox is just publisher and game is being done by Nimble Giant studio, who made the last Master of Orion. Steps to reproduce the issue. - This is mostly for Tall builds as the territory comes natural for a wide build. What does it mean exactly? I thought the pilots were the ones who receives XP and level up, not the. Forum list Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. Not even counting end game crisis, making sure your ships, fleets and military power is at the peak is. Paradox Forum. General information about fleet in Stellaris. I just pump out a mega fleet of like 500 of then and cart that around the galaxy to invade whatever I need. They've got 31 Corvettes with Tier 2 Coilguns. (The exact numbers I think got changed in a couple of patches so I don’t recall precisely but that’s the gist of it. Templates can be created directly without making a fleet first, and then reinforced to. Now click the "reinforce fleet" button. And you can't have several fleet academies on a single spaceport. Shipyard starbase (usually only need 1). ARMY DESIGNER. Anchorages can only get a max of 36 capacity. #3. The Mega Shipyard is a new mega structure which allow the player to build new giant space fleets at an amazing rate. This is done by moving one or more fleets to orbit the target planet. Select the built structure -> click the button marked "Upgrade". Anchorage starbases. Most warfare is settled through space combat. * Improved legibility of approximate job output indicators on districts and buildings, and made those on buildings also show country modifiers (those on districts already did). Blorg Friends. Welcome to the Almost-1. 56 votes, 18 comments. #2. 10% screen destroyers. 17 Battleships here. The fleet academy thing was because of multiple build locations late game. -Vassals donate fleet cap to you, they follow you into any war. Struggling with fleet. Paradox Forum. Since this type of starbase needs all four of its building slots, it is best sited in an uninhabited system. #2. #1. 9. 0 coins. This gateway connects to all my shipyards and a few other systems. that is how it works i think i only use my core worlds for spacetations gets to complicated if not and the fleet academy is one of my favorties wich means all my ships get that bonus I build a space station at every world I own. That 19 is the command value if the fleet was full. I'm just getting back into my Stellaris grove and last night was building my majestic fleet night. While a Protectorate, their Overlord gets a slight bonus to Influence. Per page: 15 30 50. It is one of those features that might only be useful in multiplayer games, since the AI loves to make non-optimal ships. Fleet academy +5 flat cautious admiral +20% precog computers +20% (60+5+5+5)*1. However, a time may come where either from your initiative, or through one of your allies, you'll be in a state of war. Description. the disruption field, which iirc gives -20% to enemy shields), the starbase's firepower, and your own fleet, you can potentially hold off much significantly larger enemy forces if. Shipyard starbase (usually only need 1). I want to reinforce from a different station that has many shipyards and a Fleet Academy. Appreciate any help! Probably hostiles or closed. Fleet Academy Spaceport Module. I thought I lost the battle, but the game tells me the fleet rejoins in about 8 months. Edit: Added C2 loadout test in the linked album. 3. AI fleet, by the end of the battle, dropped to 4k, mine dropped to 900 and it randomly disappeared. The quicker you can kill an ai, the quicker you get their pops. 3 or earlier versions of Stellaris IMPORTANT This formation mod: Does NOT require "NSC3 Season 1" to use. As for how the AI reacts based on Fleet Power, it will only go on the offensive during a war when the sum of all their fleets' Fleet Power is 1. New comments cannot be posted and votes cannot be cast. It was going to be epic. Materialist - less straightforward than the 3 above but still good. 1) You maintain a big fleet either by having a lot of planets. ) You can see a ship’s xp by opening. Stellaris A Question About Fleet Academy Razzlie May 10, 2016 Jump to latest Follow Reply How does it and other modules like it (Such as Navigator's Guild). growth makes this trait, in general, meh. Confirm. Better research = better military. 2; 2; 2; Reactions: Reply. I never even reached the veteran rank as far as I know. You get way more starbase capacity than you need for other purposes, so you may as well spam anchorages. This Mod Must always be located below ANY shipsets. I lose a handful of ships in a major engagement, I'm not desperate for reinforcements. Ship designs are more important than you may realize. I want the replacements for those lost. I've got 7. Ag3nt49 Corporal. 9. Based on a 40 fleet command limit. In the current patch, a fleet will start jumping from one system to another as soon as the first ship of the fleet reaches the jump point. Dunno if this'd be better in the mod forum or not, but since I don't know if it's a vanilla bug or not, going to ask here. 5k strength, my (AI) opponent has 6k? I'll lose almost every time, and lose big. Capacity Subsidies: 30 +50% Technician output +0. r/Stellaris • My fleet crosses paths with an enemy fleet in the Hyperlane. MS is totally worth it for the shipbuilding bonus alone. FLEET_BASE_FORMATION_SCALE = 8. Autocannon 'vettes have vastly overstates fleetpower and thus serve the purpose of appearing way scarier to the AI than you actually are. For example if cost, size and DPS are all equal then corvettes with 90 evasion and 1 health, destroyers with 90 tracking and 2 health and battleships with 0 tracking and 4. Fleet reinforcement taking ages. Second priorities are anchorages and trading bases. Nothing you can do about it. Anchorages are a major source of naval capacity. Grasp the void is irrelevant in the mid to late game since just taking space is way cheaper than an ascension perk, and it's a trap in the early game, since investing in starbases that much early on costs relatively so many alloys that it hurts your fleet. paradoxwikis. This likely truly hampered my fleet's ability to fight with a truly challenging enemy. I combine Torpedo Cruisers with Carrier Cruisers t. . No mods changing the checksum so mods dont matter. The existing titans are sitting in a system (Sidyr) that has the mega shipyard, a regular shipyard, and a gateway. If you like this project, you can help us to improve it . To reach veteran your ships need to be in. ship experience currently is busted you gain experience by staying in combat, so youd want to stay as long as possible in a battle, while taking as minimal as possible damage. Hi guys! I'm on a playthrough right now and all the sudden my reinforce fleet button vanished, and I also can't see the [fleet size/fleet capacity] stat anymore, I should have 4 x (120/120) and 1 x (72/120) fleets. Torpedo Carrier Cruiser: this is a weird design. but if you have that amount and a lot is in the fleet, it'll give a much larger dip. Some of the causes of fleet selection lag, and how to deal with them. . Warship girls advisor. 337. PvE Fleet meta? Please don’t say “mixed fleets” or “it depends” because that’s not what I’m after. I also sometimes throw hydroponic garderns on my starbases, as that can free up your food needs quite a bit. . Subscribe. Space warfare. Period". Torpedo corvette swarms can counter artillery battleships, but hangars counter corvettes, so a fleet of 70% artillery battleships and 30% carrier battleships will counter corvettes and have a lot of firepower for anything else. Yes, they do. This guide assumes you own all the DLC. In a perfect world, make one, Galactic Builders, start Matter Decompressor while simultaneously bringing up everything else e. Apr 20, 2020; Add bookmark #2. UltimateG94 • 4 yr. I created this mod based on: 1. Result: 19 dead. Otherwise, go with lasers and let the dashers and PDs take down the shields for you. I thought more fleet power = higher chance of winning, but not when 70% of your fleet consists of corvettes. So, since I'm currently using. or 4 per academy/stronghold. When ordering the. Which systems are allowed to contribute ships to this fleet. The idea is that a fleet with a starbase defends against just a fleet, so you must always supplement the starbase with your navy. Engineering Bay and Crew Quarters, though I forget which does which. I have Fleet Supremacy edict turned on already There is a corvette being built at Fiiris Station, this station has a Fleet Academy, expected result is that it should have. A mix of game understanding and luck. uninstall than. 17. Types of Ships. 82 votes, 13 comments. #3. Economy infrastructure in Stellaris. The first post already gave you how to check it. This article is mainly aimed at newcomers, or at least past players returning after a long break, but hopefully even veteran players will be able to. Every spaceport had a fleet academy. r/Stellaris. The best quality advisor voice mod in all of Stellaris, each voice has hired the original CV to record specifically to begin the journey of Gunstar with the four shipgirls!During peacetime, the battle fleet needs to be based at an anchorage somewhere with reduced upkeep. Fleet Academy: SHIP MODIFIER: as above. Two separate times the same thing happened. There's also a return button on top of the fleet menu. There needs to be a fleet name + a reference to a template that it's using, then display the ship counts underneath. A place to share content, ask questions and/or talk about the 4X grand strategy…It goes from "You lose naval capacity, but the Federation gains" to "You lose naval capacity. The ships will continuously degrade the planet's defenses over time as long as they remain in orbit and are not interrupted by combat. 9 weapons shooting with 20% more accuracy and 20% more damage is massively outclassed by adding a single ship with 3 more weapons to the fleet. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. Stellaris Wiki Active Wikis. Comparatively, both myself and the AI tends to have fleets closer in the 100K fleet power levels by that time. There's also a return button on top of the fleet menu. Report. I’m running a blend of Human and Gurj gene warriors trained at the military academy on Fortress Mars, Murian psychic warriors from the. Shipyard: Crew Quarters, Fleet Academy, Titan Assembly Yards, Colossus Assembly Yards For Anchorages and Trade Hubs special buildings (Art College, Think Tank, Black Hole Observatory, Nebula Refinery) take precedence over Deep Space Black Sites in non-inhabited systems and over Hydroponics Farms in inhabited ones. Steam Workshop. I should be +300 minerals each month, i. The fleet comp is: 50% torpedo frigates (with afterburners) 40% brawler destroyers. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. 3. Always. Today I am reviewing Fleet combat in the upcoming 3. #1. . Make room for 1 Titan with the tracking aura, other than that yes. I was gonna say a leader cap of 230 seems excessive (what mine jumped to. So if you have 100 command limit in a fleet it should be 50 frigate bombers, 20 destroyer brawlers, and 5 screen destroyers. 1 with hangar picket (VS rocket/hangar) 1 with only missiles swarmer missiles. Reply More posts you may like. Wherever it goes, the rest will follow; if the. The Military Academy can add another +10% Army Damage Source species: Uplift. It wouldn't split the fleet, it would take it and act like the AI, with an auto-replenish to. Absolute maximum fleet capacity is 260 if you have Apocalypse DLC, 250 if not. This would be an upgradable…Stormsong the Fallen May 30, 2018 @ 9:41pm. Tracking counteracts evasion, and evasion is a significant part of how corvettes (and to a lesser extent, destroyers) stay alive. I flew the entire fleet into a system all confident. Unmodded, 280k (corvette fleet with a lot of repeatables, probably at least 50 levels deep, back in 2. how does this work? does it give ships built from the station that has the module those bonus's?Questions about Fleet Compositions and Ship Behaviors. In addition to this, at around 55-60% evasion corvettes start butchering battleships. They cannot claim systems or engage in. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus. Stellaris has an active defense concept. Maximum 1/4 of your score. I’m looking for a definitive answer for: 1. This thread is archived. Archived post. The extra inhibitors are backups. Crew Training Center +6 Manpower Upkeep 4 Credits and 1 Consumer Good; Fleet Academy +2 Manpower; There is also a rare tech Emergency Escape Pods When a ship is destroyed get a small amount of manpower back. After a series of uprisings, a deal with the planet's crime lords has created a tenuous balance. I'd like to do away with some of them as well, but I don't mind the combat stuff as much as the pop micromanagement. Midgame build one somewhere secure that isn't your capital and stuff it with shipyards and a fleet academy. That one is of course more powerful than the vanilla one from Stellaris so if you are. Thank you all so much, you all gave my experience with Stellaris a +100 enjoyment bonus :D. It happens automatically. Quiet early game while you outtech the galaxy until midhgame where your quality advantage is obvious. The only way I seem to be able to build a strong fleet is to have happy people. With regards to missiles: Yes, they do get intercepted by point defense. So if you have 100 command limit in a fleet it should be 50 frigate bombers, 20 destroyer brawlers, and 5 screen destroyers. For Destroyers, Cruisers, and Battleships, the fleet always jumped to the opposite side of the system and engaged the contingency at max distance (Sample) Ship CompositionInfinite Legacy. It allows players in a federation to build higher tech ships using some of their donated naval capacity, effectively making the entire federation stronger then otherwise possible. level 2. 15-20 is starting to become regular. The foothold scenario is meant to have actual nations on Mars etc, potentially going out as far as Ganymede. The reason to have cruisers is to deal with destroyers and corvettes so you don't have to have them. Content is available under Attribution-ShareAlike 3. . 维护费:2. So it could be the ships are on their way. Awesome. Adding or Removing a Ship Class or Changing the Number of a Class in Your Fleet. It's because of the Fleet Academy. Close. The 3 ship system would be extremely easy to implement. You are a lifesaver. Honestly most players that play this aren’t even good enough to need to worry about that, but when I’m trying to control over 150 planets. * Fleet Academy (+1000 crew exp when building new ships - requires shipyard or dockyard) * Parts Manufactory (-10% ship cost, -20% ship build time - requires shipyard or dockyard). "Sins of the Prophets: Stellaris" ship set in formation 4. Гриб Чайный Sep 13 @ 8:29am. My second fleet is often either entirely corvettes for a rapid response skirmisher fleet, to run around scooping up low priority targets while the main fleet deals with the enemies, and then a fleet of pure battleships for extra. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. You have 8 command value of ships assigned to the template but currently in the fleet. The fed fleet and titan fleet use the MS system starbase as their homebase. ) There should be commands available to "Merge Fleets", "Split Fleets", and "Transfer Ships". With regards to disruptors: They're very good in the early game, since everything has little relative HP and fights are mostly at point blank anyways. Worthy note, there are spaceport modules that give reduced upkeep for ships built at that spaceport, and ships docked at that spaceport, respectively. The AI loves the Cruiser and Destroyer, which are eaten alive by Artillery Battleships, and since they build so few. Jump to latest Follow Reply. Two things come to mind: The warship edicts (strategic resources to increase shields, energy weapons, kinetics, etc) can increase your fleet power by 50% instantly. 0 unless otherwise noted. Fleet Templates keep track of not just ship sizes (such as corvette or cruiser) but. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going through the game mindlessly. Imo build citidels w 3 anchorages 1 shipyard naval logi and fleet academy the sum with shipyards 1 anchorage 3 gunns and a hangan and trade w farms on em w naval logi and crew quarters. Between some of the support modules (e. 20 fleet cap (earliest fleet cap) = 0. Add Crew Quarters so you can cheaply base your fleets here. SHIP MODIFIER: applies to all ships build at this spaceport. Don't be afraid to go over fleet size max to. As you maybe have already thought, the ideal type of Corvette is a Torpedo-Corvette. In early game weapons developement can be negelected a little. Crew Quarters: ORBIT MODIFIER: modifier only applies to ships in orbit over the planet. The Fallen Empires have 100-120k in fleet strength, plus limited defenses. Before sending in your ground troops, most planets will need to be softened up with an orbital bombardment. One of my fleets would get into a combat with one of their fleets, they would start to win, and then my fleet would retreat (1 time automatically, 1 time I manually did this). Clicking the button to reinforce the fleet sets a build order at the closest shipyard. So you need a : a planetary shield generator : to reduce the effects of bombardment. Apr 19, 2018 32 0. . Verging into the trillions. Engineering Bay: ORBIT MODIFIER: as above. Fleet academy for retired fleet admiral and the exp buff to your ships. The Fleet Academy also gives modifiers to ships built at a spaceport. Ships are classified into civilian and military vessels,. The only major differences is the difference in the repeatable techs, Admiral perks, and the ship xp values.